🗺 The Setting

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Nýströnd — The New Shore

What They Call It

The settlers have no single agreed name for the continent — that alone tells you everything about the state of things. Norwegians call it Nýströnd (The New Shore). Danes call it Vestrlond (The Western Lands). Swedes call it Landet — simply, The Land. In correspondence back home, the skalds write of Skjaldvik — Shield Bay — after the broad natural harbour where the first ships anchored three years ago.

The region the villages occupy is called Skjaldvik. The continent stretching beyond it has no name yet. That is part of the point.

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Geography of Skjaldvik

The Iron Coast — Járnkyst

The northern edge of the settled region. Sheer grey cliffs drop straight into cold sea. The crossing from the Old World ends here — most ships first sight land at the Iron Coast's headlands. Poor farming. Excellent fishing. The cliffs are riddled with sea caves the settlers haven't fully explored.

The Great Fjord — Grjótfjǫrðr (Gravel Fjord)

A deep inlet cutting south from the Iron Coast. Calm water, sheltered from open-sea storms. The best natural harbour in the region. Three of the five villages sit within a day's walk of its shores. Control of the fjord mouth is an unspoken tension between every village.

The Green Valley — Grœndalr

A wide fertile valley fed by snowmelt rivers running down from the inland hills. Rich black soil — better farmland than most settlers have ever worked. Mild flooding each spring. The valley is where the disagreements about land boundaries are sharpest.

The Eiðis Forest — Eiðisskógr

Dense old-growth forest separating the coast from the deep interior. Nobody has mapped its full extent. Timber for boats and buildings comes from its edges. Strange things are reported deeper in — sounds at night, clearings with no trees, stone foundations under the leaf rot.

The Blue River — Blárá

A broad river rising in the inland hills and emptying into Grjótfjǫrðr. Villages upstream have a natural advantage — they can float timber and goods down. Villages at the mouth control what moves in and out. Nobody has sailed it to its source yet.

The Interior Hills — Innlandsfjǫll

Grey-green hills visible from every village on clear days. Unexplored. The ruins are up there.

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Climate & Weather

Skjaldvik is temperate but unpredictable — warmer than Norway, wetter than Denmark. The settlers were surprised by it. Summers are genuinely good for crops. Winters are mild enough that the sea rarely freezes — fishing is year-round in theory, though winter storms are vicious.

SeasonCharacterRisk
SpringSnowmelt swells the BláráFlooding in low fields
SummerLong days, excellent harvestsDrought (rare but devastating)
AutumnStorm season on the Iron CoastBoat losses; raiding season begins
WinterCold, grey, but survivableFood stores tested hard

The weather here is not predictable year to year. A village that survived a generous summer should not assume the next will be the same. Skjaldvik rewards those who store deep and plan lean.

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The Ruins — Fornbyggðirnar ("The Old Dwellings")

Three years ago, the first scouting parties pushing into the Eiðis Forest and up toward the Innlandsfjǫll found them.

Stone foundations. Walls standing to chest height in places, collapsed rubble in others. A road — unmistakably a road, straight and intentional — running from the forest edge up into the hills before vanishing. Carvings on some stones, in no alphabet any settler recognises.

Whoever built this was here long before the Norse. They built with skill. They are completely gone.

How the Settlers Interpret This

ViewPeopleStance
PragmaticMostly DanesStone already cut, roads already cleared — take what you can use
SuperstitiousRural NorwegiansYou don't build on a dead man's hearth
CuriousYounger SwedesThe carvings haven't been translated — nobody has tried very hard
The ruins have no supernatural explanation in this setting. Whatever happened to that civilisation was human — war, disease, famine, or exodus. Nobody knows yet. That mystery is intentional. Send scouting expeditions to learn more — and risk something in the process.